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austinmorlan.com
| | cowboyprogramming.com
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| | next-hack.com
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| | [AI summary] The text discusses the challenges and solutions in porting Quake to a low-memory embedded system. Key points include optimizing memory usage by reducing texture data read from external flash, implementing a texture cache buffer, and asynchronous loading. The port runs at 276kB RAM but faces performance issues due to slow external flash and lack of surface cache. Solutions like sorting surfaces by texture, using DMA for asynchronous loading, and partial display refresh significantly improve speed.
| | colececil.dev
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| | When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi...
| | guido.io
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| How to embed WebAssembly wasm source as base64 in Javascript.