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austinmorlan.com | ||
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therealmjp.github.io
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| | | | | Basics of GPU Memory Integrated/UMA GPUs Dedicated/NUMA GPUs How It Works In D3D12 Common Patterns in D3D12 Textures And The Two-Step Upload Should We Upload Buffers? Working With The COPY Queue Two COPY Queues Are Better Than One? Allocating Staging Memory What About DirectStorage? Results From My Testing App CPU Write Performance CPU Read Performance GPU Read Performance, Normal Access GPU Read Performance, Non-Coalesced Access GPU Read Performance, Various Buffer Sizes Conclusion When the monkey's paw granted our wish for lower-level/explicit graphics APIs, one of the consequences was that we were much more directly exposed to the fact that GPUs can have their own separate set of physical memory. | |
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nickmcd.me
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www.kurtlawrence.info
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| | | | | Description of technologies and techniques used to get detailed and performant 3D rendering of mining spatial data through the browser | |
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interplayoflight.wordpress.com
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| | | Recently, I've been playing Metro: Exodus on Series X a second time, after the enhanced edition was released, just to study the new raytraced GI the developers added to the game (by the way, the game is great and worth playing anyway). What makes this a bigger achievement is that the game runs at 60fps... | ||