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austinmorlan.com
| | phoboslab.org
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| | www.kurtlawrence.info
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| | Description of technologies and techniques used to get detailed and performant 3D rendering of mining spatial data through the browser
| | mtnphil.wordpress.com
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| I knew I needed something to spruce up my monotonous terrain, so I recently implemented a decal system. This lets me paste moss, leaves, footprints, bullet holes and anything else "flat" anywhere on my terrain (or any object in the world). A deferred rendering engine offers an opportunity for easy-to-implement decals. Instead of...