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next-hack.com | ||
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scalibq.wordpress.com
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| | | | | Here's just a quick brainfart I had after watching a video on 90s rendering technology, part of which concentrated on how John Carmack moved from Commander Keen to Wolfenstein 3D, DOOM and Quake: https://www.youtube.com/watch?v=gNd0dsTiEwg An interesting point there is that each of these these games uses a very different approach to rendering. And a related... | |
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www.c64os.com
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| | | | | [AI summary] The post discusses the memory access and graphics capabilities of the Commodore 64 (C64), comparing it to the Amiga. It explains how the C64 uses a single bit plane and a color map to display 16 colors, while the Amiga uses bitplanes and an indexed palette for more efficient color representation. The C64's limited memory and slower bus speed necessitate these techniques, highlighting the trade-offs between memory usage and color depth. The post also touches on the technical challenges of the C64's hardware, including the VIC-II chip's role in memory management and the impact of temperature on digital components. Additionally, it mentions the author's ongoing project, C64 OS, and encourages support through purchases or donations. | |
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www.adriancourreges.com
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| | | | | The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ... | |
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www.voorhoede.nl
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| | | We see WebGL being used in more and more sectors, like 3D visualizations in games, physics simulations and artwork. Let's delve deeper into this topic. | ||