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toji.dev
| | alain.xyz
2.4 parsecs away

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| | An overview on how to write a WebGPU application. Learn what key data structures and types are needed to draw in WebGPU.
| | lwn.net
4.7 parsecs away

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| | [AI summary] The article provides an in-depth overview of the modern Linux graphics stack, focusing on the transition from OpenGL to Vulkan. It highlights the complexity and verbosity of Vulkan, the role of the graphics pipeline, and the importance of the scene graph in rendering. The article also discusses the challenges of managing multiple GPUs, the use of macros to simplify Vulkan code, and the benefits of using higher-level APIs like OpenGL for simpler applications.
| | floooh.github.io
4.7 parsecs away

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| | In a couple of days I will merge the new WebGPU backend in sokol_gfx.h, and instead of an oversizedchangelog entry I guess it's time for a new blog post inst...
| | timjones.io
29.6 parsecs away

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| Blog and open source projects by Tim Jones.