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| | | | | WebGPU progress update in Gecko: API tracing, Rust serialization, API coverage, validation, and the Shading language. | |
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placeholderart.wordpress.com
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| | | Implementing a Physically Based Camera Understanding Exposure Manual Exposure The first post in the series described the three key properties of exposure: Aperture (N), Shutter Speed (t), and ISO (S). In this post we will implement manual exposure, meaning that all 3 values are provided by the application or user. Once again this series of... | ||