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toji.dev | ||
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www.willusher.io
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| | | | | [AI summary] This article provides a step-by-step guide to setting up a WebGPU context and rendering a triangle on the screen, introducing the basics of WebGPU and its advantages over WebGL. It covers the setup of the rendering context, shader modules, vertex data, render pipeline configuration, and the rendering loop, culminating in a working example of a triangle being displayed. | |
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alain.xyz
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| | | | | An overview on how to write a WebGPU application. Learn what key data structures and types are needed to draw in WebGPU. | |
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floooh.github.io
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| | | | | In a couple of days I will merge the new WebGPU backend in sokol_gfx.h, and instead of an oversizedchangelog entry I guess it's time for a new blog post inst... | |
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www.codeslow.com
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| | | Some weeks ago I started looking at using Rust for making a 64K intro. I started out by making a minimal window app that takes up only 3.... | ||