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0fps.net | ||
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www.reedbeta.com
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| | | | Pixels and polygons and shaders, oh my! | |
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learnopengl.com
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| | | | Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners. | |
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www.adriancourreges.com
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| | | | TotalAnnihilation has a special place in my heart since it was the very first RTS I played; it was with Command&Conquer and ... | |
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austinmorlan.com
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| | I find it fun to reimplement GPU behaviors in software for learning purposes and wanted to share my intuition for how the shading of a triangle can be done with some simple linear algebra. Defining a Triangle The Edge Function Drawing a Triangle Shading a Triangle Results Conclusion Defining a Triangle A triangle can be defined by three points or vertices. Each vertex has various attributes associated with it; for now, were just going to give each vertex a position on the screen. |