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0fps.net
| | www.reedbeta.com
13.8 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | learnopengl.com
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| | Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.
| | www.adriancourreges.com
16.3 parsecs away

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| | TotalAnnihilation has a special place in my heart since it was the very first RTS I played; it was with Command&Conquer and ...
| | austinmorlan.com
133.2 parsecs away

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| I find it fun to reimplement GPU behaviors in software for learning purposes and wanted to share my intuition for how the shading of a triangle can be done with some simple linear algebra. Defining a Triangle The Edge Function Drawing a Triangle Shading a Triangle Results Conclusion Defining a Triangle A triangle can be defined by three points or vertices. Each vertex has various attributes associated with it; for now, were just going to give each vertex a position on the screen.