|
You are here |
0fps.net | ||
| | | | |
cprimozic.net
|
|
| | | | | ||
| | | | |
momentsingraphics.de
|
|
| | | | | ||
| | | | |
lea.codes
|
|
| | | | | A short tutorial on WebGL and Shaders | |
| | | | |
timur.hu
|
|
| | | NGG (Next Generation Geometry) is the technology that is responsible for any vertex and geometry processing in AMD RDNA GPUs. I decided to do a write-up about my experience implementing it in RADV, which is the Vulkan driver used by many Linux systems, including the Steam Deck. I will also talk about shader culling on RDNA GPUs. | ||