|
You are here |
attilaolah.eu | ||
| | | | |
blog.martinig.ch
|
|
| | | | | Informations and opinions about software architecture, developers on call, holacracy, Scrum, continuous testing, product management, saying thank you, tech leadership, customer journey maps, code reviews, code sharing, good bugs, android testing and open source project management. | |
| | | | |
leifnode.com
|
|
| | | | | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global | |
| | | | |
etodd.io
|
|
| | | | | This week was a lot of under the hood improvements. The voxel engine got a TON of performance optimizations, which allow my Nvidia GTX 260 to render my test scene at 100-200 FPS. Screenshots: New features: Rough-draft tutorial level with instructions and whatnot. Fullscreen toggling on-the-fly by hitting F11 Rudimentary fog effect Performance optimizations: Voxels are now rendered as surfaces, rather than complete cubes. This lets me cull a lot of unnecessary geometry. Voxels are now split into chunks. This lets me easily implement frustum culling and view distance, which helps tremendously with shadow map rendering as well. I fixed some bugs in the voxel modification code, making voxel modifications of up to 100-150 cells practically instantaneous. Shadow m... | |
| | | | |
techrights.org
|
|
| | | [AI summary] The provided text is a collection of various technical and programming topics, including discussions on open source projects, programming languages, security updates, and web technologies like WebAssembly. It also touches on topics such as Linux kernel vulnerabilities, security practices, and the use of different programming languages in enterprise environments. The content spans multiple areas of software development, including scripting, databases, and system administration. | ||