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| | www.jendrikillner.com
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| | [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
| | 3zanders.co.uk
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| | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.
| | blog.martinig.ch
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| | Informations and opinions about software architecture, developers on call, holacracy, Scrum, continuous testing, product management, saying thank you, tech leadership, customer journey maps, code reviews, code sharing, good bugs, android testing and open source project management.
| | jeff.glass
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| Electronics, Making, Software Development, and Amateur Radio from a Midwest Nerd