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cookieplmonster.github.io | ||
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traxnet.wordpress.com
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| | | | This is the second post on Understanding Modern GPUswhere we will review the driver, the data flow to the GPU and what modules are involved. In my previous postwe talked about the software front end of the GPU, this post and the following ones are going to be more hardware related. USER SPACE AND KERNEL... | |
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www.jendrikillner.com
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| | | | 3D Programmer | |
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mikemarcin.com
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| | | | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs. | |
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blog.nuculabs.de
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| | Hello, Here are my write-ups for the X-MAS CTF 2019 organized by . Reversing: Santa's crackme Santa's crackme is easy to solve when using Ghidra, all you need to do is open up the binary, read the code and use the XOR Memory script from Ghidra. The flag is retrieved from flag_matrix and xored by 3. Select the flag data, right click on Script Manager and execute the XorMemory script We get the flag, except for the first character |