/explore
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therealmjp.github.io | ||
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mynameismjp.wordpress.com
First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value |
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outerra.blogspot.com
Outerra tech blog. |
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mtnphil.wordpress.com
I knew I needed something to spruce up my monotonous terrain, so I recently implemented a decal system. This lets me paste moss, leaves, footprints, bullet holes and anything else "flat" anywhere on my terrain (or any object in the world). A deferred rendering engine offers an opportunity for easy-to-implement decals. Instead of... |
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www.reedbeta.com
Pixels and polygons and shaders, oh my! |
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