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therealmjp.github.io | ||
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simoncoenen.com
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| | | | | A graphics study of Doom Eternal | |
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www.ronja-tutorials.com
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| | | | | Often when doing VFX you want stuff to stick to the floor. Even when that floor is uneven. Or decals to make existing geometry more interresting, or you want blob shadows on uneven floor, or some other use-cases in the same direction. (note: I used the free "Nature Starter Kit 2" from the Unity Asset store throughout this tutorial) Unity has the concept of a "projector" for that, but I have to admit I dont quite trust them. | |
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outerra.blogspot.com
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| | | | | Outerra tech blog. | |
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pikuma.com
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| | | The PlayStation has some unorthodox methods for generating 3D graphics. This article explains how PS1 graphics work & covers some important visual artefacts that are associated with Sony's console. | ||