/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

therealmjp.github.io
| | mynameismjp.wordpress.com

First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value
2.3 parsecs

Travel
| |
| | outerra.blogspot.com

Outerra tech blog.
6.3 parsecs

Travel
| |
| | mtnphil.wordpress.com

I knew I needed something to spruce up my monotonous terrain, so I recently implemented a decal system. This lets me paste moss, leaves, footprints, bullet holes and anything else "flat" anywhere on my terrain (or any object in the world). A deferred rendering engine offers an opportunity for easy-to-implement decals. Instead of...
5.4 parsecs

Travel
| |
| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
27.5 parsecs

Travel
|