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www.nathalielawhead.com | ||
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www.denofgeek.com
The history of PC gaming has been shaped by these innovations that changed the way we play. |
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www.molleindustria.org
[AI summary] A talk explores the concept of 'games without players' as a solution to the attention economy crisis, covering examples like idle games, AI bots, artistic installations, and the philosophy of games designed as cultural artifacts rather than interactive products. |
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www.kirsle.net
[AI summary] The author develops a 2D platformer game from scratch in Go without using a game engine, detailing the progression from a simple pixel canvas to a level editor, UI toolkit, and JavaScript-based doodad scripting system. |
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wickedengine.net
[AI summary] This article discusses the implementation of voxel-based global illumination (VXGI) techniques, including voxel cone tracing, conservative rasterization, and optimization strategies. It covers challenges like handling extra voxels, normal compression, and the use of interlocked max for updating voxel data. The article also addresses questions about global illumination in indoor scenes, the role of light probes, and the limitations of image-based lighting. Additionally, it touches on the integration of VXGI with shadow mapping and the importance of optimization for performance on various hardware. The discussion includes insights from readers and practical considerations for implementing these techniques in game engines. |
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