/explore
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www.wolfire.com | ||
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aras-p.info
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blog.selfshadow.com
[AI summary] A blog post announces a Physical Based Shading course at SIGGRAPH 2014 featuring talks on shading theory, game engine updates, and VFX industry applications from industry experts. |
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www.dusterwald.com
Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as "unbiased, physically correct rendering" what is path tracing, how is it different to ray tracing and is it the future of high quality offline rendering? I will be looking to answer all of those questions in this blog post for anyone... Read More Read More |
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jamie-wong.com
[AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline. |
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