/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

marc-b-reynolds.github.io
| | lisyarus.github.io
5.7 parsecs away

Travel
| |
| | www.reedbeta.com
5.8 parsecs away

Travel
| | When you read BRDF theory papers, you'll often see mention of slope space. Sometimes, components of the BRDF such as NDFs or masking-shadowing functions are defined in slope space, or operations are done in slope space before being converted back to ordinary vectors or polar coordinates. However, the meaning and intuition of slope space is rarely explained. Since it may not be obvious exactly what slope space is, why it is useful, or how to transform things to and from it, I thought I would write down a ...
| | entangledlogs.com
5.1 parsecs away

Travel
| | To visualize quaternions in the fanciest way, visit Ben eater, Quaternion. Euler angles suffer from a problem of gimbal lock. When rotating around a 3-perpendicular axis in euclidean space, if either two of these axes align i.e becomes parallel, it causes gimbal lock. Once the object is locked, the object will lose one degree of freedom for rotation. This video provides an intuitive explanation of the problem. Pitfalls When converting the Euler angle to a quaternion, it will lose some information.
| | nhigham.com
30.7 parsecs away

Travel
| A norm on $latex \mathbb{C}^{m \times n}$ is unitarily invariant if $LATEX \|UAV\| = \|A\|$ for all unitary $latex U\in\mathbb{C}^{m \times m}$ and $latex V\in\mathbb{C}^{n\times n}$ and for all $latex A\in\mathbb{C}^{m \times n}$. One can restrict the definition to real matrices, though the term unitarily invariant is still typically used. Two widely used matrix norms...