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renderman.pixar.com
| | jeffmilner.com
14.5 parsecs away

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| | [AI summary] The post shares a funny scene and links to other digital content, with no specific article body provided in the text.
| | blog.selfshadow.com
6.3 parsecs away

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| | morgan3d.github.io
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| | [AI summary] This article introduces Dynamic Diffuse Global Illumination (DDGI), a real-time ray-tracing technique developed by NVIDIA to enhance lighting and rendering performance in video games without expensive baking times.
| | gpfault.net
28.6 parsecs away

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| [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.