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| | travisdowns.github.io
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| | Probing a previously undocumented zero-related optimization on Intel CPUs.
| | cprimozic.net
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| | A detailed summary of the techniques I used to optimize my Advent of Code 2024 solution for Day 9 Part 2. Employs a variety of techniques including algorithmic shortcuts, bespoke data structures, and low-level optimizations + SIMD.
| | www.nayuki.io
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| | therealmjp.github.io
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| This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's