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cprimozic.net
| | www.thanassis.space
3.9 parsecs away

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| | Optimizing code for the European Space Agency
| | blog.m-ou.se
3.8 parsecs away

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| | The fmt::Arguments type is one of my favorite types in the Rust standard library. It's not particularly amazing, but it is a great building block that is indirectly used in nearly every Rust program. This type, together with the format_args!() macro, is the power behind print!(), format!(), log::info!() and many more text formatting macros, both from the standard library and community crates. In this blog post, we learn how it works, how it is implemented today, and how that might change in the future.
| | www.da.vidbuchanan.co.uk
3.5 parsecs away

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| | [AI summary] The blog post discusses the implementation of Conway's Game of Life using Python with optimized techniques such as SWAR (Shift and Arithmetic Word) and parallel processing. The author leverages Python's native integer operations for SIMD-like acceleration, eliminating the need for explicit SIMD instructions. They also use SDL2 for rendering and achieve high frame rates through parallel execution across multiple processes. The post highlights performance gains, comparing the optimized approach with naive implementations and exploring potential further optimizations using lower-level languages or GPU acceleration.
| | thume.ca
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| [AI summary] This blog post by Tristan Hume details his experience writing a compiler for a course project using Rust. He discusses various aspects of the project including the use of Rust's powerful enums and pattern matching, handling variable and type resolution, reference counting with Rc, code generation for x86 assembly, and the use of usercorn to run Linux binaries on macOS. The post also reflects on the challenges and benefits of using Rust for such a project, comparing it with other languages and design decisions.