Explore >> Select a destination


You are here

blog.mecheye.net
| | blog.demofox.org
3.6 parsecs away

Travel
| | In this post I'll be showing two different ways to scale points along a specific direction (a vector). There isn't anything novel here, but it gives an example of the type of math encountered in game development, and how you might approach a solution. The first method involves matrices, and the second involves vector projections....
| | probablydance.com
4.8 parsecs away

Travel
| | The title of this blog post is obvious for any game programmer, but I notice that people outside of games often write clumsy code because they don't know how transform matrices work. Especially when people do some simple 2D rendering code, like if you just want to quickly visualize some data in a HTML canvas....
| | robotchinwag.com
4.1 parsecs away

Travel
| | Deriving the gradients for the backward pass for matrix multiplication using tensor calculus
| | jamie-wong.com
21.8 parsecs away

Travel
| [AI summary] Jamie Wong's blog post details the process of rendering metaballs using WebGL, explaining the OpenGL programmable pipeline, shaders, and techniques for transferring data from the CPU to the GPU.