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blog.mecheye.net | ||
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robotchinwag.com
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| | | | | Deriving the gradients for the backward pass for matrix multiplication using tensor calculus | |
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blog.demofox.org
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| | | | | In this post I'll be showing two different ways to scale points along a specific direction (a vector). There isn't anything novel here, but it gives an example of the type of math encountered in game development, and how you might approach a solution. The first method involves matrices, and the second involves vector projections.... | |
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pr0g.github.io
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| | | | | This is yet another post about understanding the difference between column vectors, row vectors, and matrices (in a game development setting). If you're attempting to learn or remember the difference between them then hopefully this will be a useful resource and can supplement other reading. | |
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bikerglen.com
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| | | [AI summary] This project involves replacing the electronics of a 747 fuel quantity indicator with a custom system using a Raspberry Pi Pico microcontroller. The system uses a PID controller to manage the pointer and counter movement, with a focus on addressing issues like noise and derivative term sensitivity. The project successfully controls the indicator, though some challenges remain, such as a noisy potentiometer around 22,500 pounds. | ||