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blog.mecheye.net
| | robotchinwag.com
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| | Deriving the gradients for the backward pass for matrix multiplication using tensor calculus
| | pr0g.github.io
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| | This is yet another post about understanding the difference between column vectors, row vectors, and matrices (in a game development setting). If you're attempting to learn or remember the difference between them then hopefully this will be a useful resource and can supplement other reading.
| | blog.demofox.org
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| | In this post I'll be showing two different ways to scale points along a specific direction (a vector). There isn't anything novel here, but it gives an example of the type of math encountered in game development, and how you might approach a solution. The first method involves matrices, and the second involves vector projections....
| | alexn.org
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