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| | Frequently in Unity you'll see OnMouseDown used to detect clicks on GameObjects. This works fine but it requires a script on the GameObject itself, and may require synchronization within the game when there are many clickable objects.
| | blog.eyas.sh
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| | Continuing the "shorts" week in the Unity for Software Engineers series, today we'll be discussing Unity's Physics Raycasting. As a reminder, this week is
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| | machinethink.net
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| Learn how OpenGL and Metal work by writing your own 3D renderer from scratch