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pixls.us
| | www.velanstudios.com
6.3 parsecs away

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| | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.
| | advances.realtimerendering.com
7.2 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | patdavid.net
5.5 parsecs away

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| | [AI summary] The post provides a list of GIMP plugins and tools useful for photographic retouching, emphasizing the importance of understanding underlying concepts and highlighting specific plugins like G'MIC and Wavelet operations.
| | www.worldhorsewelfare.org
38.0 parsecs away

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| The essentials of managing horses and providing horses with positive experiences.