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pixls.us
| | advances.realtimerendering.com
7.2 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | bartwronski.com
7.4 parsecs away

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| | In this post we will look at one of the staples of real-time computer graphics - bilinear texture filtering. To catch your interest, I will start with focusing on something that is often referred to as "bilinear artifacts", trapezoid/star-shaped artifact of bilinear interpolation - what causes them? I will discuss briefly some common bilinear filtering...
| | patdavid.net
5.5 parsecs away

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| | [AI summary] The author of this post shares their personal list of recommended GIMP plugins and scripts specifically designed for photographers to enhance their image retouching workflow.
| | wtfleming.github.io
11.2 parsecs away

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| [AI summary] This post discusses achieving 99.1% accuracy in binary image classification of cats and dogs using an ensemble of ResNet models with PyTorch.