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reindernijhoff.net
| | www.dusterwald.com
5.2 parsecs away

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| | Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as "unbiased, physically correct rendering" what is path tracing, how is it different to ray tracing and is it the future of high quality offline rendering? I will be looking to answer all of those questions in this blog post for anyone... Read More Read More
| | tylerxhobbs.com
3.9 parsecs away

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| | [AI summary] The provided text is a detailed transcript of a Q&A session with Tyler Hobbs, a generative artist, discussing his creative process, use of algorithms, and the intersection of art and technology. It includes insights into his workflow, the role of randomness, and the philosophical underpinnings of his generative art practice.
| | muffinman.io
5.6 parsecs away

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| | A list of fast JavaScript libraries that I find super useful for generative work.
| | gist.github.com
10.6 parsecs away

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| GitHub Gist: instantly share code, notes, and snippets.