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acko.net | ||
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blog.demofox.org
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| | | | Lately I've been eyeball deep in noise, ordered dithering and related topics, and have been learning some really interesting things. As the information coalesces it'll become apparent whether there is going to be a huge mega post coming, or if there will be several smaller ones. In the meantime, I wanted to share this bite... | |
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blog.demofox.org
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| | | | The python code that goes along with this blog post can be found at https://github.com/Atrix256/InverseDFTProblems To evaluate the quality of a blue noise texture, you can analyze it in frequency space by taking a discrete Fourier transform. What you want to see is something that looks like tv static (white noise) with a darkened center,... | |
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thegraphicsblog.com
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| | | | Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of... | |
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preetishkakkar.wordpress.com
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| | What is Nanite One of hard problems in computer graphics specifically for games is how to render unlimited polygons/triangles efficiently in real time. Artists have dreamt about a world where they don't have to worry about polycounts. Nanite is UE5 technology that tries to achieve it by implementing a very efficient yet dynamic LOD (level... |