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acko.net
| | surma.dev
6.0 parsecs away

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| | I always loved the visual aesthetic of dithering but never knew how it's done. So I did some research. This article may contain traces of nostalgia and none of Lena.
| | therealmjp.github.io
5.5 parsecs away

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| | For a theoretical understanding of aliasing and anti-aliasing, we can turn to the fields of signal processing[1] and sampling theory[2]. This article will explain some of the basics ofthese two related field in my own words, taking a more theoretical point of view. In the following article the concepts covered here will be used to analyze common aspects of real-time graphics, so that we can describe them in terms of signal processing.
| | blog.demofox.org
5.7 parsecs away

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| | This post explains how to use sliced optimal transport to make blue noise point sets. The plain, well commented C++ code that goes along with this post, which made the point sets and diagrams, is at https://github.com/Atrix256/SOTPointSets. This is an implementation and investigation of "Sliced Optimal Transport Sampling" by Paulin et al (http://www.geometry.caltech.edu/pubs/PBCIW+20.pdf).?They also have...
| | austinhenley.com
34.0 parsecs away

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| Make your own BASIC to C compiler in Python.