|
You are here |
acko.net | ||
| | | | |
therealmjp.github.io
|
|
| | | | | For a theoretical understanding of aliasing and anti-aliasing, we can turn to the fields of signal processing[1] and sampling theory[2]. This article will explain some of the basics ofthese two related field in my own words, taking a more theoretical point of view. In the following article the concepts covered here will be used to analyze common aspects of real-time graphics, so that we can describe them in terms of signal processing. | |
| | | | |
momentsingraphics.de
|
|
| | | | | [AI summary] A technical blog post explaining the theory, generation methods, and practical applications of blue noise textures for real-time computer graphics. | |
| | | | |
surma.dev
|
|
| | | | | I always loved the visual aesthetic of dithering but never knew how it's done. So I did some research. This article may contain traces of nostalgia and none of Lena. | |
| | | | |
blog.scottlogic.com
|
|
| | | Recently I've been learning about Neural Networks and how they work. In this blog post I write a simple introduction in to some of the core concepts of a basic layered neural network. | ||