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blog.selfshadow.com
| | lousodrome.net
66.7 parsecs away

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| | Thoughts of a graphics programmer, demoscener and spare time photographer
| | zerocounts.net
55.6 parsecs away

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| | Alex Amancio, Ubisoft creative director, as quoted by Polygon: It's double the animations, it's double the voices, all that stuff and double the visual assets...
| | advances.realtimerendering.com
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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | craftofcoding.wordpress.com
96.8 parsecs away

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