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patdavid.net | ||
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pixls.us
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| | | | | This is an article I had written long ago (originally published in 2013). The material is still quite relevant and the workflow hasn't really changed, so I am republishing it here for posterity and those that may have missed it the first time around. The previous post for this article went over the shoot that led to this image. Picking Your Image RAW Processing Adjust Exposure Exposure Compensation Black Point White Balance Noise Reduction In Summary GIMP Retouching Touchup Hair Fixing the...... | |
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ventspace.wordpress.com
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| | | | | This is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result. See Part 0 for a more thorough explanation of the idea behind it. High dynamic range. First experienced by most consumers in late 2005, with Valve'sHalf Life 2: Lost Coast... | |
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nyanpasu64.gitlab.io
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| | | | | Adventures in programming, hardware, DSP, and chiptune | |
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www.jlekstrand.net
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