/explore
|
You are here |
glfmn.io | ||
| | | | |
blog.mecheye.net
[AI summary] The article discusses the history and current state of X11 and Wayland in Linux graphics. It highlights the complexity and versatility of X11, which supports a wide range of hardware and maintains backward compatibility, while Wayland is a simpler, more modern approach that aims to improve performance and security. The article also touches on the challenges of transitioning from X11 to Wayland, the role of various graphics technologies like Mesa and DRM, and the importance of maintaining compatibility with legacy applications. Additionally, it mentions the potential for other technologies like DirectFB and the need for comprehensive documentation and support for Wayland to fully replace X11. |
|
| | | | | ||
| | | | |
www.codeslow.com
Some weeks ago I started looking at using Rust for making a 64K intro. I started out by making a minimal window app that takes up only 3.... |
|
| | | | | ||
| | | | |
3zanders.co.uk
A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen. |
|
| | | | | ||
| | | | |
gpfault.net
[AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques. |
|
| | | |||