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devmag.org.za | ||
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nelari.us
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| | | | | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU. | |
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www.boristhebrave.com
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| | | | | How to create a sharp mesh from a function without even trying In part 1 and part 2 of the series, we looked at the Marching Cubes algorithm, and how it can turn any function into a grid based mesh... | |
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c0de517e.com
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| | | | | Angelo Pesce's homepage & blog on computers, graphics and other things. | |
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wassimulator.com
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| | | Blogpost explaining how the game was made. | ||