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devmag.org.za
| | nelari.us
9.7 parsecs away

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| | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU.
| | www.boristhebrave.com
5.4 parsecs away

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| | How to create a sharp mesh from a function without even trying In part 1 and part 2 of the series, we looked at the Marching Cubes algorithm, and how it can turn any function into a grid based mesh...
| | c0de517e.com
7.0 parsecs away

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| | Angelo Pesce's homepage & blog on computers, graphics and other things.
| | wassimulator.com
31.1 parsecs away

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| Blogpost explaining how the game was made.