Explore >> Select a destination


You are here

frozenfractal.com
| | www.jendrikillner.com
8.9 parsecs away

Travel
| | [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
| | www.boristhebrave.com
8.3 parsecs away

Travel
| | How to create a sharp mesh from a function without even trying In part 1 and part 2 of the series, we looked at the Marching Cubes algorithm, and how it can turn any function into a grid based mesh...
| | devmag.org.za
8.4 parsecs away

Travel
| | This article originally appeared in Dev.Mag Issue 21, released in March 2008. One way to populate large worlds with objects is to simply place objects on a grid, or randomly. While fast and easy to...
| | reindernijhoff.net
32.2 parsecs away

Travel
| I know I'm a bit late to the party, but I had a lot of fun reading "Ray tracing in one weekend" by Peter Shirley yesterday. I implemented some of the chapters of the book in four shaders on Shadertoy.