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frozenfractal.com | ||
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www.jendrikillner.com
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| | | | | [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy. | |
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blog.eamonnmr.com
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| | | | | [AI summary] The author discusses the development of a 2.5D game, Galactic Night, focusing on technical aspects like perspective rendering, shader implementations, and procedural universe generation. | |
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devmag.org.za
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| | | | | This article originally appeared in Dev.Mag Issue 21, released in March 2008. One way to populate large worlds with objects is to simply place objects on a grid, or randomly. While fast and easy to... | |
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aerotwist.com
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| | | [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders. | ||