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frozenfractal.com
| | devmag.org.za
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| | This article originally appeared in Dev.Mag Issue 21, released in March 2008. One way to populate large worlds with objects is to simply place objects on a grid, or randomly. While fast and easy to...
| | gameartsg.wordpress.com
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| | Currently I have an interest in creating environments with stylized graphics such as cel-shading. I am particularly interested in making my environments immersive and interesting to navigate in. In semester B I have looked at many practitioners working at the forefront of the games industry. Leonard Ritter is a programmer that is looking into organic...
| | www.boristhebrave.com
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| | How to create a sharp mesh from a function without even trying In part 1 and part 2 of the series, we looked at the Marching Cubes algorithm, and how it can turn any function into a grid based mesh...
| | www.reedbeta.com
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| Pixels and polygons and shaders, oh my!