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blog.presidentbeef.com
| | zylinski.se
21.6 parsecs away

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| | Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib. Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it's just a program that uses a simple library, no engine! There are no objectively best ways to create games.
| | www.nicktasios.nl
15.2 parsecs away

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| | In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will make the game loop run at a fixed time step,
| | blog.giovanh.com
19.2 parsecs away

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| | PC mods used to be better and I am a grumpy old man about it. also The Stanley Parable is there
| | www.craftinginterpreters.com
51.4 parsecs away

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| [AI summary] This text provides an in-depth overview of programming language concepts, focusing on compilers, interpreters, and related tools. It explains the differences between compilers and interpreters, discusses various implementation techniques like transpilation and just-in-time (JIT) compilation, and touches on the broader landscape of language processing. The text also serves as an introduction to the Lox language and encourages exploration of open-source language implementations.