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zylinski.se | ||
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lebo.io
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| | | | | [AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra. | |
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wassimulator.com
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| | | | | Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work. | |
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blog.demofox.org
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| | | | | This is a "soft tech" post. If that isn't your thing, don't worry, I'll be returning to some cool "hard tech" and interesting algorithms after this. I've been abusing the heck out of the GPU texture sampler lately, so be on the lookout for some posts on that soon (; I'm about to show you... | |
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www.hanselman.com
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| | | I've been trying on and off to enjoy Ruby on Rails development on Windows for ... | ||