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pikuma.com
| | blog.kodewerx.org

Video game development, hacking, and debugging. Brought to you by BlipJoy!
3.3 parsecs

Travel
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| | lisyarus.github.io

[AI summary] The text discusses the various components and considerations involved in creating a game engine, including topics such as window creation, 2D graphics, scripting, networking, AI, UI, and distribution. It emphasizes the importance of starting with a simple engine and gradually building upon it by identifying reusable code and isolating it into a library or project. The author suggests focusing on making games first and then creating an engine to avoid repetition, highlighting that not every game or engine requires all the features discussed. The text also touches on distribution challenges and the importance of automation in building cross-platform games.
2.5 parsecs

Travel
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| | gameprogrammingpatterns.com

[AI summary] The text discusses various game loop implementations and their pros and cons. It covers fixed time steps, variable time steps, and adaptive approaches. The key takeaway is that game loops need to balance performance, responsiveness, and platform compatibility, and that choosing the right approach depends on the target platform and game requirements.
2.9 parsecs

Travel
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| | bacharakis.com

Mozilla ? ? ? ? Mozilla Coffee ? ?. ? ? ? 12 ? ? Coho. ? ? ? ? Firefox OS ? ? ? CES 2015. ? ? Firefox Developer Edition. Firefox ? Web developers! ? ? Firefox developer tools ? ? ? ? ? web developer ?. ? ? ? ? ? ? Firefox ? ? ? ? ? ?: Mozilla Location Service. ? ? ? ? ? ?. ?! ? ? attend facebook event ;) Mozilla Greece
19.4 parsecs

Travel
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