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blog.kodewerx.org
| | simblob.blogspot.com
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| | Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math
| | filiph.net
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| | What happens when you decide to benchmark Flutter as if it was a 2D game development framework.
| | pikuma.com
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| | So you want to learn more about game engines and write one yourself? That's great news! Here are some of my suggestions of C++ libraries and dependencies to help you get the job done.
| | kylewbanks.com
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| When discussing performance optimization of Unity games, be it 2D or 3D, object pooling is a commonly referred to technique to gain significant improvements. An object pool is essentially a set of pre-instantiated objects that can be recycled when they are no longer in use, and eventually reused as required.