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blog.eyas.sh
| | mikemarcin.com
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| | a series of articles on Entity Component System (ECS) architecture. The posts will be a mix of theory and practical. The goal is to build a functional and efficient library by the end. What is an ECS An ECS or Entity Component System is programming pattern that separates code, data, and relationships. The three pillars of an ECS are unsurprisingly: Entity Component System Entity provides for an identity and the relationship between Components.
| | austinmorlan.com
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| | Ever since first hearing about Entity Component Systems and their implications in game development, I've wanted to build one for my own usage and knowledge. There are a few examples that people have built and posted online (1, 2), and there are a few full-fledged ones that can be used to build real games (3 , 4). I liked different aspects of each of them that I studied, but I wanted to build my own and put my own spin on the problem, incorporating different elements from different examples.
| | gameprogrammingpatterns.com
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| | thejavaguy.org
32.5 parsecs away

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| Blog about software development