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blog.eyas.sh | ||
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austinmorlan.com
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| | | | | Ever since first hearing about Entity Component Systems and their implications in game development, I've wanted to build one for my own usage and knowledge. There are a few examples that people have built and posted online (1, 2), and there are a few full-fledged ones that can be used to build real games (3 , 4). I liked different aspects of each of them that I studied, but I wanted to build my own and put my own spin on the problem, incorporating different elements from different examples. | |
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joostdevblog.blogspot.com
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| | | | | An important question in code structure is whether to make classes work together through composition or inheritance. The "has a" relationshi... | |
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piemaster.net
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| | | | | I want to talk a bit about the Artemis framework I've been playing with, but it won't mean much without some background knowledge of the entity/component paradigm of game design. This post, then, is a quick review of my experience with entities and components, and how they relate to the more traditional object-oriented (OO) paradigm, and in particular, what sucks about both. If you're familiar with the entity/component paradigm already, you may just want to skip over to my detailing ofEntity/Component Game Design That Works: The Artemis Framework ยป and read through this at your leisure. There's a few connections, but I'm trying to keep it at a pretty high level for now. | |
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www.saverilawfirm.com
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| | | The Joseph Saveri Law Firm filed a class-action lawsuit against GitHub Copilot, Microsoft, and OpenAI on behalf of open-source programmers. | ||