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joostdevblog.blogspot.com
| | gamearchitect.net
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| | [AI summary] The article discusses the challenges and drawbacks of using inheritance in game object design, advocating for a component-based approach to improve flexibility and maintainability.
| | cowboyprogramming.com
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| | [AI summary] The article discusses the transition from traditional inheritance-based object hierarchies to a component-based architecture in game development. It highlights the challenges of refactoring existing code and the eventual benefits of more flexible, maintainable, and reusable code. Key points include the use of common interfaces, data-driven object creation, and the importance of managing component dependencies for performance.
| | blog.eyas.sh
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| | We already discussed Game Objects and Components as two of the fundamental building blocks of the Unity Engine. Today, we'll discuss their programmatic
| | osarch.org
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| Google Summer of Code is an annual programme that helps students and those new to open source software make their first steps into contributing code to software projects. GSoC Contributors Read more