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austinmorlan.com | ||
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cowboyprogramming.com
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| | | | | [AI summary] The article discusses the transition from traditional inheritance-based object hierarchies to a component-based architecture in game development. It highlights the challenges of refactoring existing code and the eventual benefits of more flexible, maintainable, and reusable code. Key points include the use of common interfaces, data-driven object creation, and the importance of managing component dependencies for performance. | |
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blog.eyas.sh
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| | | | | We already discussed Game Objects and Components as two of the fundamental building blocks of the Unity Engine. Today, we'll discuss their programmatic | |
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guidovranken.com
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| | | | | Cryptofuzz Cryptofuzz is a project that fuzzes cryptographic libraries and compares their output in order to find implementation discrepancies. It's quite effective and has already found a lot of bugs. Bugs in cryptographic libraries found with Cryptofuzz It's been running continually on Google's OSS-Fuzz for a while and most of the recent bugs were found... | |
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blog.thalium.re
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| | | [AI summary] The blog post discusses the author's experience in vulnerability research and exploitation targeting Steam and its related products, including Steam Link and Remote Play. It covers various vulnerabilities such as format string vulnerabilities, request forgery, heap overflows, and a remote code execution (RCE) exploit. The author also details their interactions with HackerOne and Valve, highlighting the challenges in getting timely responses and the eventual resolution of the reported issues. | ||