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austinmorlan.com
| | piemaster.net
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| | I want to talk a bit about the Artemis framework I've been playing with, but it won't mean much without some background knowledge of the entity/component paradigm of game design. This post, then, is a quick review of my experience with entities and components, and how they relate to the more traditional object-oriented (OO) paradigm, and in particular, what sucks about both. If you're familiar with the entity/component paradigm already, you may just want to skip over to my detailing ofEntity/Component Game Design That Works: The Artemis Framework ยป and read through this at your leisure. There's a few connections, but I'm trying to keep it at a pretty high level for now.
| | guidovranken.com
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| | Cryptofuzz Cryptofuzz is a project that fuzzes cryptographic libraries and compares their output in order to find implementation discrepancies. It's quite effective and has already found a lot of bugs. Bugs in cryptographic libraries found with Cryptofuzz It's been running continually on Google's OSS-Fuzz for a while and most of the recent bugs were found...
| | blog.eyas.sh
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| | We already discussed Game Objects and Components as two of the fundamental building blocks of the Unity Engine. Today, we'll discuss their programmatic
| | blog.squix.org
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| I received a few complaints that users couldn't get the Platformio IDE running since the security software detected it as malicious software. So I added the code also to the WeatherStation library as a demo project. First you'll have to install or update the library and make sure that you have at least version...