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www.programmersranch.com
| | twiik.net
16.9 parsecs away

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| | Here's a quick tutorial on how to create realtime reflections in Unity 5. This approach is very hacky, but you can use the new reflection probes in Unity 5 t...
| | austinmorlan.com
12.6 parsecs away

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| | My team and I are in the early stages of developing a 2D side-scroller set inside of a Chinese handscroll, and so we wanted to ensure the games art looked like ink set on top of a paper background. Unlike a paper camera filter where the paper would appear to be attached to the camera and in the same location relative to the camera regardless of the cameras position, we wanted the paper to actually be in the background with parallax.
| | coderdojoathenry.org
13.7 parsecs away

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| | It was time this week to finish up Roll-A-Ball. After the session, I did some additional tweaking. There are changes to the materials and camera position. I also added a splash screen, background sound, a font resource and a sound effect when a pickup is collected. Each level has an associated target time and you...
| | blog.nuculabs.de
43.7 parsecs away

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| It's been a while since I wrote an article and this one is a bit different. I joked one day with a two other friends to make a game, and somehow the idea was very well received, we teamed up and started pitching game ideas. We are three friends. Me and Andrei are good with coding and Max is good with arts. The problem was that me and Andrei aren't video game developers, the only thing that we're both experts at is to write hello world in many different programming languages.