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nbodyphysics.com
| | kidger.site
5.1 parsecs away

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| | Personal website. Math, SciML, scuba diving!
| | jamie-wong.com
4.1 parsecs away

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| | How might you go about simulating rain? Or any physical process over time, for that matter?
| | andrewkchan.dev
7.3 parsecs away

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| | [AI summary] The text provides an in-depth explanation of simulating fluids and fire using computational methods. It covers topics like Navier-Stokes equations, vorticity confinement, curl noise turbulence, combustion models, thermal buoyancy, and rendering techniques. The discussion includes both theoretical foundations and practical implementations using GPU-based simulations. The text also touches on advanced topics like dynamic obstacles and non-grid-based simulation methods.
| | learnopengl.com
45.4 parsecs away

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| Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.