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staniks.github.io
| | phoboslab.org
6.3 parsecs away

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| | [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
| | lebo.io
6.3 parsecs away

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| | [AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra.
| | simoncoenen.com
6.0 parsecs away

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| | A graphics study of Doom Eternal
| | lea.codes
30.0 parsecs away

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| A short tutorial on WebGL and Shaders