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bartwronski.com | ||
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ventspace.wordpress.com
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| | | | This is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result. See Part 0 for a more thorough explanation of the idea behind it. High dynamic range. First experienced by most consumers in late 2005, with Valve'sHalf Life 2: Lost Coast... | |
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blog.johnnovak.net
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| | | | Personal blog of John Novak | |
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www.adriancourreges.com
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| | | | DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures ... | |
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betterdev.blog
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| | Nerd games, degrading quality of the Google search results, Public Money Public Code petition, and more. |