Explore >> Select a destination


You are here

bartwronski.com
| | blog.johnnovak.net
7.0 parsecs away

Travel
| | Personal blog of John Novak
| | www.adriancourreges.com
7.6 parsecs away

Travel
| | DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures ...
| | blog.demofox.org
6.6 parsecs away

Travel
| | Let's say you have a path tracer that can generate an image like this: Adding depth of field (and bokeh) can make an image that looks like this: The first image is rendered using an impossibly perfect pinhole camera (which is what we usually do in roughly real time graphics, in both rasterization and ray...
| | reindernijhoff.net
34.0 parsecs away

Travel
| I know I'm a bit late to the party, but I had a lot of fun reading "Ray tracing in one weekend" by Peter Shirley yesterday. I implemented some of the chapters of the book in four shaders on Shadertoy.