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bartwronski.com | ||
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blog.johnnovak.net
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| | | | | Personal blog of John Novak | |
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www.adriancourreges.com
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| | | | | DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures ... | |
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blog.demofox.org
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| | | | | Let's say you have a path tracer that can generate an image like this: Adding depth of field (and bokeh) can make an image that looks like this: The first image is rendered using an impossibly perfect pinhole camera (which is what we usually do in roughly real time graphics, in both rasterization and ray... | |
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reindernijhoff.net
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| | | I know I'm a bit late to the party, but I had a lot of fun reading "Ray tracing in one weekend" by Peter Shirley yesterday. I implemented some of the chapters of the book in four shaders on Shadertoy. | ||