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blog.selfshadow.com | ||
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therealmjp.github.io
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| | | | | So I'm hoping that if you're reading this, you've already attended or read the slides from my presentation about The Order: 1886 that was part of the Physically Based Shading Course at SIGGRAPH last week. If not, go grab them and get started! If you haven't read through the course notes already there's a lot of good info there, in fact there's almost 30 pages worth! The highlights include: Full description of our Cook-Torrance and Cloth BRDF's, including a handy optimization for the GGX Smith geometry term (for which credit belongs to Steve McAuley) Analysis of our specular antialiasing solution Plenty of details regarding the material scanning process HLSL sample code for the Cook-Torrance BRDF's as well as the specular AA roughness modification Lots of bea... | |
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jeffmilner.com
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| | | | | [AI summary] The post shares a funny scene and links to other digital content, with no specific article body provided in the text. | |
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renderman.pixar.com
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| | | | | What's New in RenderMan | |
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blog.kodewerx.org
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| | | Video game development, hacking, and debugging. Brought to you by BlipJoy! | ||