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gameprogrammingpatterns.com | ||
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newdevsguide.com
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| | | | | Learn how to use markdown and Mermaid.js to illustrate finite state machines, hierarchical finite state machines, and UML state diagrams. | |
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www.jeremykun.com
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| | | | | The first step in studying the sorts of possible computations (and more interestingly, those things which cannot be computed) is to define exactly what we mean by a "computation." At a high level, this is easy: a computation is simply a function. Given some input, produce the appropriate output. Unfortunately this is much too general. For instance, we could define almost anything we want in terms of functions. Let $ f$ be the function which accepts as input the date of California Super Lotto drawings, an... | |
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www.aleksandrhovhannisyan.com
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| | | | | Finite state machines (FSMs) are a useful tool for representing stateful entities in code. In this tutorial, we'll learn how to implement the finite state design pattern in C++. | |
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taylorbrazelton.com
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| | | Taylor Brazelton's personal blog - Software engineer sharing insights on Python, AWS, DevOps, and business. | ||