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lisyarus.github.io | ||
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www.jallmenroeder.de
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| | | | | [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling. | |
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www.jakobmaier.at
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| | | | | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials. | |
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blog.demofox.org
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| | | | | Let's say that you have a function $latex y=\sin(x)^2$ and you want to know what the area is under the curve between 0 and pi. We could solve this specific problem by doing some algebra and calculus to get the exact answer analytically (which is $latex \frac{\pi}{2}$), but let's pretend like we can't, or don't... | |
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blog.demofox.org
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| | | The images below were path traced using 100,000 samples per pixel, using the sample code provided in this post. Path tracing is a specific type of ray tracing that aims to make photo realistic images by solving something called the rendering equation. Path tracing relies heavily on a method called Monte Carlo integration to get... | ||