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benjcal.space | ||
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jborza.com
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| | | | | CHIP-8 is one of the most popular target architectures for aspiring emulator writers. I'm planning to implement it in hardware, so I thought that writing a software emulator/interpreter would be enlightening. I was also looking for some practice before implementing CHIP-8 in hardware in Verilog :) CHIP-8 Virtual machine description: 64x32 pixel monochrome display 4K of 8-bit RAM 16 8-bit "variable" registers V0-VF I 16-bit address register Stack of 16-bit addresses for call/return 16-bit PC - program counter 8-bit delay timer (decremented at 60 Hz) until it reaches 0 8-bit sound timer (decremented at 60 Hz), beeps when it reaches 0 16- key keypad that sends scan codes 0x1-0xF Instruction set See https://en. | |
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cgmathprog.home.blog
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| | | | | Emulators So... what is an emulator? Let's say you want to play an old game from the MS-DOS era. You have the DUKE3D.EXE file, you launch it and ...nothing happens. But why? Old systems had a different architecture from your PC. Loosely speaking, your PC doesn't recognize the program and refuses to execute it. You | |
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leventkaya.com
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| | | | | Technical and Personal Blog | |
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tobiasvl.github.io
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| | | A high-level guide to making a CHIP-8 emulator. | ||