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tobiasvl.github.io | ||
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riv.dev
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| | | | | How to write a CHIP-8 emulator. | |
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jborza.com
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| | | | | I got into FPGAs with the intent of building a retro-computer. A couple of popular hardware implementation targets are Gameboy, NES, RISC-V and CHIP-8. Last year Ive done my practice round with 6502 and RISC-V emulators, both in C. CHIP-8 is a really nice virtual machine implemented on a number of computers since the 1970s, initially designed to make game development easier. After building a CHIP-8 emulator a couple of days ago I thought I know a lot about the simple platform to actualy start implementin... | |
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cgmathprog.home.blog
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| | | | | Emulators So... what is an emulator? Let's say you want to play an old game from the MS-DOS era. You have the DUKE3D.EXE file, you launch it and ...nothing happens. But why? Old systems had a different architecture from your PC. Loosely speaking, your PC doesn't recognize the program and refuses to execute it. You | |
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danielmangum.com
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| | | It's a simple question really: how can you read and write to the same register in a single-cycle processor? If you have spent most of your life working with software, it is tempting to think of all events as happening sequentially. However, that sequential model that we have become so familiar with as software engineers is really an abstraction that hardware offers to us to help our simple brains reason about logic. | ||