/explore
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www.reedbeta.com | ||
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c0de517e.blogspot.com
Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas. |
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alain.xyz
An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering. |
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www.jendrikillner.com
[AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy. |
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blog.scottlogic.com
Recently I've been learning about Neural Networks and how they work. In this blog post I write a simple introduction in to some of the core concepts of a basic layered neural network. |
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