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www.reedbeta.com | ||
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www.hhyu.org
Science, programming, books, and other interesting stuff |
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mynameismjp.wordpress.com
A common part of most HDR rendering pipelines is some form of average luminance calculation. Typically it's used to implement Reinhard's method of image calibration, which is to map the geometric mean of luminance (log average) to some "key value". This, combined with some time-based adaptation, allows for a reasonable approximation of auto-exposure or human... |
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simoncoenen.com
A graphics study of Doom Eternal |
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c0de517e.com
Angelo Pesce's homepage & blog on computers, graphics and other things. |
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