/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

www.reedbeta.com
| | www.hhyu.org

Science, programming, books, and other interesting stuff
5.5 parsecs

Travel
| |
| | mynameismjp.wordpress.com

A common part of most HDR rendering pipelines is some form of average luminance calculation. Typically it's used to implement Reinhard's method of image calibration, which is to map the geometric mean of luminance (log average) to some "key value". This, combined with some time-based adaptation, allows for a reasonable approximation of auto-exposure or human...
7.2 parsecs

Travel
| |
| | simoncoenen.com

A graphics study of Doom Eternal
6.8 parsecs

Travel
| |
| | c0de517e.com

Angelo Pesce's homepage & blog on computers, graphics and other things.
40.1 parsecs

Travel
|