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| | A graphics study of Doom Eternal
| | darkcephas.blogspot.com
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| | It has been two decades since the video game Max Payne was release on July 23, 2001. The game itself was some incredible homage to The Ma...
| | www.froyok.fr
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| | Portfolio and Blog about realtime 3D creations and tutorials by Froyok
| | kosmonautblog.wordpress.com
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| In this article I will explore ways to make Signed Distance Fields work in my engine. We can use SDFs for efficient and beautiful 3d renderings not possible otherwise. Signed Distance Fields are basically volume textures that are assigned to a mesh or height map etc.. The idea is to sample a number of locations...