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int10h.org
| | scalibq.wordpress.com
6.2 parsecs away

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| | Here's just a quick brainfart I had after watching a video on 90s rendering technology, part of which concentrated on how John Carmack moved from Commander Keen to Wolfenstein 3D, DOOM and Quake: https://www.youtube.com/watch?v=gNd0dsTiEwg An interesting point there is that each of these these games uses a very different approach to rendering. And a related...
| | lebo.io
4.2 parsecs away

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| | [AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra.
| | benjamin.computer
7.4 parsecs away

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| | Benjamin Blundell, benjamin.computer. I make things with computers
| | www.nyas.org
25.6 parsecs away

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| Renowned AI expert Yann LeCun, discussed everything from his foundational research in neural networks to his optimistic outlook on the future of AI technology.