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int10h.org | ||
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scalibq.wordpress.com
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| | | | | Here's just a quick brainfart I had after watching a video on 90s rendering technology, part of which concentrated on how John Carmack moved from Commander Keen to Wolfenstein 3D, DOOM and Quake: https://www.youtube.com/watch?v=gNd0dsTiEwg An interesting point there is that each of these these games uses a very different approach to rendering. And a related... | |
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lebo.io
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| | | | | [AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra. | |
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benjamin.computer
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| | | | | Benjamin Blundell, benjamin.computer. I make things with computers | |
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www.nyas.org
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| | | Renowned AI expert Yann LeCun, discussed everything from his foundational research in neural networks to his optimistic outlook on the future of AI technology. | ||