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| | v8.dev
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| | Orinoco, V8's garbage collector, evolved from a sequential stop-the-world implementation into a mostly parallel and concurrent collector with incremental fallback.
| | journal.stuffwithstuff.com
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| | www.shironekolabs.com
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| | Game Development and the like
| | blog.pnkfx.org
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| This post is a prequel to a series of posts discussing why garbage collection is hard, especially for Rust, and brainstorming about solutions to the ...