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www.shironekolabs.com
| | www.sebastiansylvan.com
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| | [AI summary] The author discusses design principles for modern, high-performance garbage-collected languages, contrasting approaches like C++, Rust, Java, and Go regarding memory ownership, per-thread heaps, and tracing versus reference counting.
| | www.wingolog.org
2.3 parsecs away

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| | wingolog: article: blocks and pages and large objects
| | aykevl.nl
1.8 parsecs away

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| | An explanation of how garbage collectors work including some pseudocode how a real GC could be implemented.
| | blog.lohr.dev
14.6 parsecs away

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| A review by a Rust enthusiast