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blog.pnkfx.org
| | aykevl.nl
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| | An explanation of how garbage collectors work including some pseudocode how a real GC could be implemented.
| | www.shironekolabs.com
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| | Game Development and the like
| | without.boats
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| | [AI summary] The post explains the overview and implementation of a tracing garbage collector in Rust, specifically within the Shifgrethor project, covering concepts like rooted memory, mark-and-sweep phases, and linked list structures.
| | aradaelli.com
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| [AI summary] The author discusses their experience with the programming language D, highlighting its features, advantages over C/C++, and reasons for preferring it despite its niche status.