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maplant.com
| | aykevl.nl
1.8 parsecs away

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| | An explanation of how garbage collectors work including some pseudocode how a real GC could be implemented.
| | without.boats
2.3 parsecs away

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| | www.shironekolabs.com
1.7 parsecs away

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| | Game Development and the like
| | v8.dev
17.5 parsecs away

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| Orinoco, V8's garbage collector, evolved from a sequential stop-the-world implementation into a mostly parallel and concurrent collector with incremental fallback.