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erikmcclure.com
| | thephd.dev
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| | Ever since I finished publishing the "defer" paper and successfully defended it on its first go-around (it now has tentative approval to go to a Technical Specification, I just need to obtain the necessary written boilerplate to do so), an old criticism
| | www.playembedded.org
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| | Pointers can be a daunting concept for those new to the C programming language, but they are a very powerful tool that can greatly improve the efficiency of your code. In this article, we will demystify pointers and explain how they work, why they
| | berthub.eu
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| | Welcome back! In part 4 we went over the nitty-gritty of lambdas and how to store them, we explored the relation between the various C++ algorithms and containers, plus we took a stroll through some non-standard containers with exceptional capabilities. Note: part 1 is here. In this probably final part 5, we'll be going over some of the most powerful stuff in modern C++: "perfect" reference counting and the concept of std::move.
| | erikmcclure.com
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| [ 1 · 2 · 3 · 4 · 5 · 6 · 7 ] If you are familiar with C#, you should be familiar with the difference between C#'s struct and class declarations. Namely, a struct is a value type and a class is a reference type, meaning that if you pass a struct to a function, its default behavior is for the entire struct to be copied into the function's parameter, so any modifications made to it won't affect whatever was passed in.