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www.willusher.io | ||
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everttimberg.io
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| | | | Evert Timberg, Software developer and architect in Toronto | |
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alain.xyz
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| | | | An overview on how to write a WebGPU application. Learn what key data structures and types are needed to draw in WebGPU. | |
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cprimozic.net
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| | | | I've been working on building 3D scenes and environments in the browser using Three.JS. As part of those, I make pretty heavy use of the pmndrs postprocessing library for post-processing and effects. I've also implemented a custom godrays effect that works with postprocesing called three-good-godrays. It creates a custom pass that is added to the postprocessing EffectComposer which renders volumetric screen-space godrays by reading the depth buffer and shadow map for a light. | |
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blog.cleancoder.com
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