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www.willusher.io
| | everttimberg.io
12.7 parsecs away

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| | Evert Timberg, Software developer and architect in Toronto
| | alain.xyz
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| | An overview on how to write a WebGPU application. Learn what key data structures and types are needed to draw in WebGPU.
| | cprimozic.net
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| | I've been working on building 3D scenes and environments in the browser using Three.JS. As part of those, I make pretty heavy use of the pmndrs postprocessing library for post-processing and effects. I've also implemented a custom godrays effect that works with postprocesing called three-good-godrays. It creates a custom pass that is added to the postprocessing EffectComposer which renders volumetric screen-space godrays by reading the depth buffer and shadow map for a light.
| | blog.cleancoder.com
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